


Our team consists of two game designers, two VR game designers and one VFX designer. At the beginning of the design, we decided on the theme of the project, the Exorcist. I thought it would be fun to play an exorcist in a VR game. In this cooperation project, I realized that communication with teammates is an important link in the process of the project.
At the beginning of the project, we also made some changes to the theme of the project, such as changing VR to XR (Extended reality), where the player doesn’t need to hold the controller, but only needs to make gestures with their hands. Then in terms of the game style, we adopted the Chinese horror style, and the subsequent furniture, architecture, character models and interactive props all kept the same style. Our schedule was completed in the third week, and we held an offline meeting at the school every week. In the sixth and seventh week, we held an online meeting, because of the subway shutdown caused by the strike, we made this decision. In the last few weeks, the number of times our team met offline gradually increased to almost once a day. Because there are a lot of things that need to be done with the VR device, it is important to see if the game scenes and interactions in VR are comfortable for the player.In addition to meeting offline, we also exchange project problems and progress in the chat group every day. In terms of project synchronization, we originally used GitHub for project follow-up, but later found it more convenient to use Unity’s Plastic SCM, so we have been using SCM for project follow-up.
My work in the project mainly includes visual effects and 3D modeling. Modeling of interactive props and scenes in the game, special effects and lighting, skeletal binding of characters, etc. In the process of the project, we encountered many problems, but the team members would quickly help teammates to solve the problems, so that the whole project process is very smooth. In this collaborative project, I realized that within the team, the work on the project was done by the project team members. Team members will undertake a variety of tasks and activities to help produce the desired deliverables. Nevertheless, it is the responsibility of project team members to understand the goals and objectives of the project, to complete tasks within specified time limits, to report progress and issues, to maintain quality standards and requirements, to engage and collaborate with other members as part of an effective team, to identify risk mitigation, and to maintain professional ethics at all times.
The entry-level position I am most interested in is Layout artist. In its introduction, the layout artist determines the location of the virtual camera and takes into account the shot framing, composition, camera Angle, camera path and movement, and rough lighting for each key scene. They maintain consistent proportions of elements within the framework. The work done by the layout artist enables other VFX artists to lay the groundwork for shot construction in the later VFX production process.
Becoming a layout artist in the visual effects (VFX) industry can offer several advantages, including:
Creativity: As a layout artist, i will have the opportunity to use my creativity and imagination to bring worlds and creatures to life in a unique way.
Job stability: The VFX industry is growing rapidly, and the demand for talented layout artists is increasing. This means that there is a good chance for job stability and career growth in this field.
High-tech work environment: The VFX industry is at the forefront of technology, and as a layout artist, i will get to work with cutting-edge tools and software.
Collaboration: Layout artists work as part of a team and collaborate with other artists, such as animators, modelers, and compositors. This can be a great opportunity to network and learn from others in the industry.
Opportunity to work on exciting projects: Layout artists often have the opportunity to work on big-budget films and games, and be part of creating some of the most memorable moments in pop culture.
Financial rewards: Layout artists can earn competitive salaries and have the potential to advance their careers and earn higher salaries in management or supervisory positions.
Learning opportunities: The VFX industry is constantly evolving, and as a layout artist, i will have the opportunity to continue learning and growing own skills.
Overall, being a layout artist in the VFX industry can be a challenging, but also rewarding and fulfilling career choice for those with a passion for creativity, technology, and storytelling.
1) [Working Title] The Exorcist
2) Group Members:
Luisa Mai Markl
l.markl0720181@arts.ac.uk
Roles: Producer/ Game Designer/ Unity Developer
Mo Wang
m.wang0320222@arts.ac.uk
Roles: Game Designer/ Unity Developer
Sowilo Xiong
echowellq@gmail.com
Roles: VR Developer/ 3D Artist
Kiana Liang
kiana_liang@163.com
Roles: VR Developer/ 3D Modellor
Will Ma
s.ma0620221@arts.ac.uk
Roles:VFX Artist/ 3D Modellor
3) Description:
Gameplay: Using VR hand gestures to find and combat a supernatural being haunting a mansion based on the short stories by Pu Songling and East Asian ghost stories.
4) Visuals
Simple, realistic visuals, mixed with traditional Chinese/ Japanese artistic elements (subject to change)
Visual Reference:
https://www.turbosquid.com/3d-models/little-ghost-3d-model/857547
We spent the first week of the second semester learning about 3D systems in Nuke, and how to use cameras and import models. Then we practiced the use of the CameraTracker node. You can use these points to position the 3D scene.