We studied Maya’s bullet system in the first week of Semester 2, which simulates real world movements.




We studied Maya’s bullet system in the first week of Semester 2, which simulates real world movements.
Continue the model animation this week. We pulled footage and audio from Blade Runner 2049 for reference. The AE was first imported to extract the frame fragments and Wav audio, which was then imported into maya. The next step is to adjust the mouth movements of the head model by frame to match the film footage.
This week, we made animation designs based on the original model, such as smiling, opening mouth and nodding.
And further details of the optimization model.
This week, we first made the animation of the model smile, learned the use of joints, so that the character’s head could be raised and lowered, and understood the influence of the key scope of action on the model, and finally made the teeth of the head.
Facial smile is not very natural, the reason should be because of the point of the face movement is too small. It would be nice if we could expand the area affected.
This week has made me realize that the details on the model joints matter, and even a little bit of the wrong range of influence can have serious consequences. Next we can focus on model animation and joint selection.
This week we pasted last week’s model with UV and used multi-layer map to enrich the model. Learned the details of using UV to fit textures to models. But after I tried it, it was not very ideal. I felt it was because of the lack of ear model. UV was also attached to the eye model.
This week we learned about topology, on a full head model. The topological process of the face head model is understood. For this topology, I think it can be improved, such as adding more topology wiring to make the face shape more real. Unfortunately, there is no model of the topological ear section, only the cavity filled.
After class, I made models of eyes with spheres. No UV was used to render the model this week.
This week, the model of last week was modified and details were added by referring to the example of hot air balloon. The shape of the balloon part was adjusted, and the appearance was modified with UV to make it look more interesting.
In the end, we made the rotating animation of our balloon model and exported the animation to exr file for the convenience of Nuke course.
This week we modeled wine glasses and wine bottles, and hot air balloons. Learned more about modeling related tool use, as well as surface tools. And using spin to model hot air balloons and prepare for nuke’s balloon fiesta.
I was happy with the modeling of wine bottles and wine glasses and the integration with the environment, and Maya’s ambient light reflection made it practical for me. If it is improved, the details of the wine glass and wine bottle can be modified better.
Hot air balloon is also acceptable, but I am still not satisfied with the details such as the shape and color of the balloon. UV was finally used in hot air balloons.
Week 2 we looked at the use of Maya modeling tools. Also started to build low resolution and high resolution models of different types of modeling as well as basic environments. We tried to model the Lego man and learned about the use of UV.
The modeling of this week is better than that of last week in terms of shape, and I am familiar with the use of modeling tools. The only pity is that UV is not available in this model. I look forward to combining UV with the model later.
This is my first week of learning maya. This week, I learned the basic operation of maya and the complete workflow. We also tried to make Tesla truck, including tires. I put the model into the HDRI scene, set up the light shading and render.
Being my first model in maya, I was personally not satisfied because it didn’t look like much. The reason is that the number of faces in the modeling process is too small, and the edge line is not divided to make its shape more beautiful. Later on in the model making need to pay attention to more details.