This week, we first made the animation of the model smile, learned the use of joints, so that the character’s head could be raised and lowered, and understood the influence of the key scope of action on the model, and finally made the teeth of the head.

Facial smile is not very natural, the reason should be because of the point of the face movement is too small. It would be nice if we could expand the area affected.







This week has made me realize that the details on the model joints matter, and even a little bit of the wrong range of influence can have serious consequences. Next we can focus on model animation and joint selection.